Gill is a Designer, creative and an animator with over 6 years of experience in the field. Although he currently aim to focus more on the elements of design and preproduction he can also boast solid foundation in modeling animation and compositing due to the fact during the course of his professional development he worked in small teams or as a solo artist.
In this way he gained proficient knowledge in Cinema 4D, After effects and
Adobe Creative Suite developing a simple, rapid and flexible work-flow
method of execution.
In questo tutorial Jonathan Winbush ci mostra come é possibile utilizzare l’oggetto Matrix di C4D per ottenere risultati di scattering ottimizzati con l’ultima vrsione di Redshift. La creazione e il rendering ambientali sta tutta nella capacità di sparpagliare gli elementipropriamente...