C4D Artist, Corona Renderer 5 per Cinema 4D è stato rilasciato!
La Azienda Chaos Czech ha rilasciato Corona Render 5 per C4D con il nuovo tool 2.5D Displacements e altre interessanti features.
Corona Renderer 5 Quick Facts:
- 2.5D Displacement offers significant savings to memory usage
- Optimizations to caustics result in memory savings and faster rendering
- Greatly improved handling of Corona Proxies, which can now include animation, and have better handling of large numbers of proxies that use the same data
- Multi Shader added, to allow randomizing colours or textures between objects or sub-objects
- UVWRandomizer updated to include the Mesh Element mode (to allow randomization across sub-objects) and Object buffer ID mode
- Select Shader and Select Material added, allowing an object to store multiple shaders or materials (you can think of it as like a self-contained “mini-library” that the object stores with itself)
- Corona Sky object replaces the Corona Sky tag, allowing multiple environments in LightMix, and use of any shader as environment lighting
- And of course lots of quality of life improvements, bug fixes, and UI improvements
Date un’occhiata allenew features di Corona Render 5 in questo video:
– 2.5D Displacement, memory savings
– Caustics, faster render time and memory savings
– Caustics now respect the include/exclude list for Corona Lights
– SSS renders correctly inside glossy refractive materials which have caustics enabled
– Much faster handling of Corona Proxies (animated proxies now supported, and used in these examples)
– Faster render times and memory savings for Corona Proxies
– New Corona Sky object, allows multiple environments for LightMix, and use of any Shader for the environment
– Select Material and Shader, self contained “library” that an object carries with it
– Multi Shader, randomizes colors/textures across objects or sub-objects
– Compatibility with the native Cinema 4D Background object
– Shadowcatcher Illuminator option for Corona Lights
– New Sampling Focus multipass, shows which areas of an image require and receive the most sampling
– New Render Stamp multipass, save render statistics (render time, memory use, etc.) without embedding into the Beauty pass
Credits and information for scenes and models used in the video:
– “Prism Trap” pure caustics scene by Adam Iwackowski, http://quadrays.com/