Houdini beginners and 3DArtist don’t miss the new video tutorial released on CG Monkey King by David Ferreira, you’ll learn how to create a procedural 3d modelling in Houdini.
David Ferreira shows how to create a procedural boxy mineral, rock in Houdini using simple techniques.
How to create procedural in Houdini?
The tutorial covers some different techniques that Ferreira used in a personal project, the level is perfect for the beginner level.
Do you need more tutorial? Here you can find a tutorial that covers the growth effects in Houdini.
CGMK Tutorial – Mineral Boxes (with the HIP file)
Proceduralized in Houdini
You can download the hip file here:
drive.google.com/file/d/1fKFWuk9jY2C92AeI6S8u9snalgbBrnPR/view?usp=sharing
Second tutorial on the mineral subject, where David Ferreira shows us how to create a very simple system to simulate fractal growth to generate a mineral structure.
CGMK Tutorial – Fractal Mineral Growth ( with a HIP file)
Download the HIP File:
drive.google.com/file/d/1cP1yYiCkMERYDMjAWkCzX6UmYlbr5HWC/view?usp=sharing
This is the third tutorial on the topic of minerals.
David Ferreira shows us how to create the shading and lighting of the mineral with Redshift.
CGMK Tutorial – Rendering the Mineral with Redshift ( HIP file and Substance textures available )
Download Hip file here:
drive.google.com/file/d/1lf0Rxix73oOZO3NmAZXA2YBhJ88kD2hV/view?usp=sharing
Download Substance textures:
drive.google.com/open?id=1kaE_tHdVnfiau2MJ5sHbFsd8m7deRkvV