Hi Blenders, let’s check this amazing tutorial: Advanced Glass Shader in Cycles in Blender 2.8 Tutorial
by Creative Shrimp (original article).
Simulating a glass shader with dispersion, caustics and another wizardry in Cycles can be tedious, due to the architecture of path-tracing engines. In this Blender tutorial, we’ll explore some cool workarounds!
How to create advanced glass shader in Cycles?
In this Blender tutorial, we’ll explore the tips and tricks of creating the advanced glass material in Cycles, without compromising the quality (too much). To be able to follow along with the tutorial, a decent video card is required.
In the tutorial topics covered:
2:18 – Setting up Blender
6:05 – Adding HDRi Environment
8:18 – Refraction & Dispersion
15:53 – Reflection
18:34 – Subsurface Scattering and Translucency
21:05 – Absorption (Ray length)
24:22 – Fake Caustics in Cycles
30:47 – Volume Shader
32:49 – Roughness
37:06 – Speed-up Hack
39:30 – Final Tweaks
Advanced Glass Shader in Cycles – Blender 2.8 Tutorial
Advanced Glass in Blender – Tutorial Highlights
Here interesting links Shader in Cycles resources:
Creating a Dispersion Shader in Cycles (CGC Weekly #17)
Absorption in Cycles by Gottfried Hofmann
Rendering Caustics in Blender with appleseed by Gottfried Hofmann
Cycles Spectral Rendering on BlenderArtists
Gemstone Shader Breakdown by Anthony Pilon
Christoph S. @AlphaX_ on Twitter
Introduction to SPPM (Stochastic Progressive Photon Mapping)