Condividiamo Animus 1.0.3 per Maya, interessante risorsa gratuita per realizzare rig di quadrupedi, realizzato da Nick Miller, con la collaborazione di Lin Xiong nel modello e texturing.
>>> Liberamente scaricabile a questo link: animus rig-beta
Animus Rig
Animus Rig from Nick Miller on Vimeo.
Caratteristiche:
Tail:
- FK controls with IK tweaking controls
- Dynamic joint chain driven with maya hair
- State switching from full dynamic influence to none
Spine:
- Ribbon spine and Isner spine
- State switching
- Individual horn controls
- Chest includes pulse control
Legs:
- Hip and ankle offset
- Heel and toe roll
- Leg, knee, heel, and toe twist
- bank left and right
Arms:
- FK/IK switch
- Elbow pinning
- IK/FK hybrid capabilities
- twist, roll, bank
Fingers/toes:
- IK controls
- Root IK control with state switching
- Intuitive FK rotation control for ALL joints, ALL joints in selected finger/toes, and individual joints
Head/Neck:
- Head includes 4 targets of state switching for translateSpace and orientSpace
- Neck control and mid-neck control
Face:
- UI for easy face control
- Individual detail controls
- Deformation control for eyes and horns
- Also included is a UI for mirroring face and zeroing-out transforms
- Dewlap pulse control
Eyes:
- Eye control with state switching
- Fleshy eyes
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