Hi guys, here the new video released by Lee Griggs 3D artist expert in Maya and Arnold, in this video, we’ll learn how to use atmosphere volume to create a foggy city scene.
How to use Arnold atmosphere volume?
This shader simulates light scattered by a thin, uniform atmosphere. It produces shafts of light and volumetric shadows cast from geometric objects. It works with point, spot, and area lights, but not with distance or skylights. This is a scene-wide volume shader (or an atmosphere shader in Arnold terms).
Atmosphere volume in Arnold for Maya (MtoA)
Arnold user-guide:
https://docs.arnoldrenderer.com/displ…
https://docs.arnoldrenderer.com/displ…
https://docs.arnoldrenderer.com/displ...
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