I am a Digital Artist, 3D Artist & Digital Compositing, and I live in London. For over 10 years, I have alternated my freelance work with that of teaching.
With 3DArt.it I want to create a collection and resource point of view and tutorials, useful for all CG Artists and creatives who want to have a 360 ° view on 3D, VFX and Motion Design.
We share this amazing resource for procedurally creating 3d moss in Blender – Mossify (Procedural HQ Moss Generator), made and shared by Blender artist Nino (aka defoq). The setting is intended to generate moss of a high enough quality to...
Here is a detailed step-by-step tutorial on the various ways and tools you can use to clean up and edit your mocap animation in Cascadeur. We’ve tried to cover the most common cases you may encounter when working with mocap...
Stable Diffusion can create images based on an input image, which means we can generate scenes with Houdini and insert them. This video walks you through the process, how to set up stable diffusion, and how to use stable diffusion...