I am a Digital Artist, 3D Artist & Digital Compositing, and I live in London. For over 10 years, I have alternated my freelance work with that of teaching.
With 3DArt.it I want to create a collection and resource point of view and tutorials, useful for all CG Artists and creatives who want to have a 360 ° view on 3D, VFX and Motion Design.
Working with director Rupert Sanders and Production VFX Supervisors Guillaume Rocheron and John Dykstra, MPC’s team lead by VFX Supervisor’s Arundi Asregadoo and Axel Bonami completed more than 1000 shots for Ghost in the Shell. The complex work required a...
Getting started to join the pipeline between Houdini and After Effects with new tool free download Houdini 2 AE. Created by Visual Effects Technical...
Hi guys, please find linked below the precious resource from Autodesk 3DS Max Animation 101 free course, by Matteo Migliorini. The resource deal a full course and free Autodesk 3DS Max Animation 101 (valid from version 2012 and superior) by Matteo Migliorini...
Arvid Schneider shows the new video tutorial, how create the realistic shader in Arnold Render in Maya 2017 MtoA. In this video tutorial we’ll learn the techniques on how to setup a carbon fiber shader. The shader carbon fiber material...