I am a Digital Artist, 3D Artist & Digital Compositing, and I live in London. For over 10 years, I have alternated my freelance work with that of teaching.
With 3DArt.it I want to create a collection and resource point of view and tutorials, useful for all CG Artists and creatives who want to have a 360 ° view on 3D, VFX and Motion Design.
Condividiamo l’ottimo approfondimento sulla Physical Camera di Vray, realizzato da Angelo Ferretti, condiviso sul suo Blog a questo Link. Nel post Angelo risponde...
Winter closes with a highly respected event and one of the most successful cities for the VFX sector. In Paris on March 14th and 15th there will be a masterclass with illustrious names (Andrew Schmidt, Raphael Lacoste, Piotr Suchodolski, Marc...
Pixologic releases the ZBrush 4R7 version, ZBrush to KeyShot bridge ZBrush 4R7 is the final release within the ZBrush 4 series before moving to ZBrush 5.0. Also in this release, Pixologic has not limited itself to making only a few...
Che cosè FurryBall? FurryBall è motore di renderer sviluppato da AAA studio, rendering in real-time GPU based con qualità da produzione, è stato utilizzato in molte produzioni fino...
We share this very interesting tutorial, for all those who work in post-production in After Effects. Mary Poplin of Imagineer System shows us how to make realistic rain in post-production, using the Boris FX plug-in and Mocha AE. Realistic Rain...