I am a Digital Artist, 3D Artist & Digital Compositing, and I live in London. For over 10 years, I have alternated my freelance work with that of teaching.
With 3DArt.it I want to create a collection and resource point of view and tutorials, useful for all CG Artists and creatives who want to have a 360 ° view on 3D, VFX and Motion Design.
A few months after the highly anticipated release of the fifth season, we also share on 3dart, the incredible work of Pixomondo in this Making of Game of Throne on the dragon sequence. In the fourth season of the popular...
Che cosè FurryBall? FurryBall è motore di renderer sviluppato da AAA studio, rendering in real-time GPU based con qualità da produzione, è stato utilizzato in molte produzioni fino...
If you are interested in deepening and creating the fractal effect in your CG works, this is the article for you. Fractal artist and VFX artist Julius Horsthuis explores the fractal workflow in a VFX Pipeline, putting together a short...
RenderThreads è uno strumento pratico che può accelerare i rendering sfruttando facilmente la gestione del rendering per-frame command-line multithreaded. RenderThreads permetterà la flessibilità di monitorare e regolare i processi di rendering dopo averli inviati. L’artista Timm Wagener condivide questo strumento...