I am a Digital Artist, 3D Artist & Digital Compositing, and I live in London. For over 10 years, I have alternated my freelance work with that of teaching.
With 3DArt.it I want to create a collection and resource point of view and tutorials, useful for all CG Artists and creatives who want to have a 360 ° view on 3D, VFX and Motion Design.
Let’s take a look at Merinda’s “The Brave” hair work, unlike straight hair, curls need more volume to show curves and creating volume on a computer isn’t easy. The simulation is based on physics; Gravity and other laws affecting bodies...
Solid Angle has published a new showreel of the work created with Arnold – denying the belief that the raytracing renderer is “only for large studios”. Studies using this render engine – including Digic Pictures, Glassworks and Psyop, Sony Pictures...
THE WITCHER 3: Wild Hunt from Platige Image on Vimeo. Client: CD Projekt RED Studio PLATIGE IMAGE CG Supervisor: Grzegorz Kukuś Compositing Artist: Maciej Jackiewicz Layout: Michał Kaleniecki Shading Arists: Wojciech Idzi, Bartłomiej Walendziak Modeler: Artur Owśnicki Rendering Artist: Stanisław...