I am a Digital Artist, 3D Artist & Digital Compositing, and I live in London. For over 10 years, I have alternated my freelance work with that of teaching.
With 3DArt.it I want to create a collection and resource point of view and tutorials, useful for all CG Artists and creatives who want to have a 360 ° view on 3D, VFX and Motion Design.
Hey 3D Artists, don’t miss this new quick tutorial about Arnold toon shader in Maya, we’ll learn how to create a cross-section effect using the toon shader and clip_geo shader, tutorial shared by Lee Griggs, Arnold renderer and Maya guru...
Ubisoft has released Mixer 1.0, its in-house real-time collaboration system for Blender users, available open-source. Ubisoft has adopted the software...
Hey 3D Artists, let’s start the week with this shading and lighting tutorial series, in Substance to Maya. Today starting the two-part tutorial we will start in Substance Painter, in the first tutorial we’ll learn how to create advanced shaders...
Hi 3D Artist, today we’ll go through another cool tutorial about the lighting in Unreal Engine, this time we’ll learn how to create good lighting for Archviz and Architectural Visualisation in Unreal Engine, we’ll learn how to use GPU Lightmass,...