I am a Digital Artist, 3D Artist & Digital Compositing, and I live in London. For over 10 years, I have alternated my freelance work with that of teaching.
With 3DArt.it I want to create a collection and resource point of view and tutorials, useful for all CG Artists and creatives who want to have a 360 ° view on 3D, VFX and Motion Design.
A few weeks ago Entagma posted a great Houdini Tutorial by Simon Fiedler on how to make a bubble deformed. In this tutorial below we see how Athanasios Pozantzis replicated the same effect inside Cinema 4D using the Target Effector in...
Ubisoft has released Mixer 1.0, its in-house real-time collaboration system for Blender users, available open-source. Ubisoft has adopted the software as its main DCC application for their workflow, working and releasing on the new tool Mixer, the add-on enables multiple...
Maya 2022 has finally been released by Autodesk, coming to the new version 2022 with a long list of improvements in 3D modeling tools. Are Maya’s new features for 2022 living up to the hype? What is the new modeling...