For those who wish to play with the new Pyro tool in Cinema 4D, we are sharing these C4D scenes created by the renowned software evangelist and master trainer of Cinema 4D, Jonas Pilz. He has generously provided the Cinema 4D project files for free download, which prove to be extremely valuable for study and inspiration purposes.
🔥Download the colourful smoke scene I created at #IBC2023! 🔥
Created in #Cinema4D and @redshift3d, using #particles, #Pyro, and some exciting #MaxonCapsules! 🙂
👉Download: https://t.co/yQeEl9FCM5 @maxonvfx #C4D #MotionGraphics #MoGraph #Smoke #Holi #MoGraph #MaxonOne pic.twitter.com/J8gMMscnHB
— Jonas Pilz (@jonaspilz3D) September 21, 2023
Cinema 4D and Redshift Scene
These scenes were created using Cinema 4D and Redshift, a powerful duo that complements each other seamlessly. In Cinema 4D, we craft three-dimensional scenarios, while in Redshift, we manage materials, the look, and the final rendering. The result is a visually stunning quality that leaves you speechless and opens new doors for artistic expression.
Pyro: The Ultimate Tool for Dynamic Simulations
Pyro enables the creation of spectacular effects like fire, smoke, and explosions directly within Cinema 4D. These effects, however, are not only visually impressive but also realistic and interact with the surrounding environment.
Pyro is designed to leverage the full power of your hardware, allowing you to simulate these effects on both the GPU and CPU for optimal performance.
Jonas Pilz: Exploring the Potential of Cinema 4D and Pyro
Pyro is more than just a special effects tool; it seamlessly integrates with Cinema 4D’s Unified Simulation System, which means you can apply Pyro simulations to objects like fabrics and soft bodies. Everything is combined into a single simulation, allowing for total creative control.
An intriguing aspect of Pyro is the handling of colors within the Pyro Emitter. These colors are controlled through vertex colors, providing precise control over the effects. Additionally, simulations can be infinitely large by default, but you can limit them in space using a destructive force. This not only helps achieve the desired look but also enhances your project’s performance.