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Create Simple Explosion in Blender

Hey Blender Artists, let’s check this tutorial by Joel Adams (Iridesium), in the tutorial we’ll learn how you can create a good explosion with Mantaflow in Blender to create a fantastic looking massive explosion. 

Soon you will be working on the next massive blockbuster and you will need to prove to the studio that Blender can make good explosions!

How to create an explosion in Blender?

In this tutorial, we will be going over Blender’s new smoke solver. Looking at the pros and cons and learning how to make a simple but effective explosion in Blender and let’s learn mantaflow fire tutorial.

Create Simple Explosion VFX in Blender Mantaflow – Iridesium

What is Mantaflow in Blender?

Mantaflow is the new physically-based fluid simulation framework in Blender for gas (smoke & fire) and liquid simulations. It completely replaces the existing fluid simulation systems and changes the way you work with fluids.

Compatibility

Loading older files is only partly possible: The existing Fluid and Smoke modifiers have been deprecated. When loading older files that use such modifiers they will be converted to the new “Fluid” modifier which handles both smoke and liquids. All values in these converted modifiers will be set to the default value and need to be readjusted manually. It is recommended to keep a backup of old fluid & smoke simulation files since saving those files with Blender 2.82 will irreversibly override the modifier information.

General Changes

Simulation settings that apply to both gas and liquid simulations have been unified. Both fluid types now use the same UI for them.

Domain Settings

Flow Settings

Effector Settings

Collision and the newly introduced “Guiding” objects both belong to the “Effector” fluid type. The objects are meant to affect the flow of the simulation, i.e. their presence in the fluid domain has an effect on the global velocity field.

Gas Simulations

While smoke & fire simulations have received a new simulation back-end the settings in the UI have remained mostly the same. Compared to the system from Blender 2.81 and before changes include:

Liquid Simulations

Liquid simulation settings are completely new. The new (FLIP) solver does not make use of any of the older simulation settings.

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