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Cross-section using the toon shader and clip_geo shader

Hey 3D Artists, don’t miss this new quick tutorial about Arnold toon shader in Maya, we’ll learn how to create a cross-section effect using the toon shader and clip_geo shader, tutorial shared by Lee Griggs, Arnold renderer and Maya guru at Autodesk.
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The toon shader is part of a non-photorealistic rendering (NPR) solution that is provided in combination with the contour_filter.

Cross-section using the toon shader and clip_geo shader – Quick Tutorial

Toon Hatching in Maya and Arnold Tutorial: /toon-hatching-in-Maya-and-arnold-tutorial/
Toon Guide: https://docs.arnoldrenderer.com/display/A5AFMUG/Toon
Toon Tutorials: https://docs.arnoldrenderer.com/display/A5AFMUG/Toon+Tutorials 

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