We share this amazing resource for procedurally creating 3d moss in Blender – Mossify (Procedural HQ Moss Generator), made and shared by Blender artist Nino (aka defoq).
The setting is intended to generate moss of a high enough quality to be used in close-ups.
Add some high-res procedural moss to 3D models within Blender.
Mossify Geometry Nodes setup allows users to add procedural moss to 3D models within the Blender scene, simple to manage, and with just a few clicks we can go to create amazing setups to manage all parameters of noise, size, and density of the filaments of moss and some “leaves”.
Add Moss to Anything in Blender (Free .blend)
Mossify Geometry Nodes set-up è FREE download come file .blend per Blender 3.5.
What are Blender’s Geometry Nodes?
Geometry Nodes is a nodal system of Blender, which allows users to create and manipulate the geometry of the scene in a nodal way by creating complex procedural nodal systems. It allows 3D designers and artists to create complex 3D structures using a series of modular building blocks known as nodes, this system is used by most 3d programs.
Each node has a number of properties that you can modify and combine to create unique shapes. Geometry Nodes offer greater flexibility than traditional methods such as polygonal modeling, allowing users to create complex shapes faster and more efficiently, creating and managing setups faster and more dynamically.