With the latest version of Redshift, we can use Material Stacking in Cinema 4D, as in standard or physical materials in C4D, which means that we no longer have to rely on UVs to combine multiple graphical elements, now we can do it directly in the Cinema 4D viewport.
How we can save time in C4D with the new Redshift?
This tutorial is perfect if we want to create different texture layers on a 3d model, like applying a label on a 3d object material.
Redshift Material Stacking
Dimitris Katsafouros (designer based in Athens, Greece) analyzes material stacking in Redshift and shows us how we can save time in C4D with the new version of Redshift (3.5.08).
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