Have you ever wondered what it takes to create amazing visual effects in movies? One of the most important elements in the world of cinematic visual effects used to create interactive interfaces of futuristic displays is called HUD animation.
In this tutorial, we’ll look at how to recreate a HUD animation in Maya using the Bifrost engine, we’ll see why it’s become such an important part of filmmaking today. This tutorial made and shared by Phil Radford, shows us one of his approaches, using simple tools to create advanced holographic display effects in Maya.
In addition to the tutorial, Phil Radford allows you to download this free scene, with all nodes ready to use in Autodesk Maya and Biftost.
What is HUD Animation or GFX animation?
HUD animation is a graphical representation of data displayed on the screen, heads-up displays (HUDs) are often used in film and video game scenes, made with VFX. It is used often, to provide information on the current state of the system and to help the user understand the functionality of the system, or to augment the futuristic effect of scenes in full Sci-Fi style.
HUD animation is a real branch of animated graphics that divides 2D and 3D, one of the most important studios that works a lot on this style is undoubtedly the London studio Territory studio, which has worked on scenes from important films such as Ghost in the Shell, Iron Man, Tron Legacy, Oblivion, Ready Player One and many more.
Holographic animation in VFX
Holographic animation is a special effects technique used in film and television productions to create the illusion of three-dimensional images. It is often used to create the look of objects, people, or animals that are not physically present on set.
Holographic animation is created by filming the action from different angles and then combining the images into a single frame. The resulting image gives the illusion of depth and movement. This effect can be recreated in 3D VFX, for sci-fi scenes in movies.