Don’t miss the new tutorial released by Athanasios Pozantzis, on how to manage a scene in the Cinema 4D nodal system, going to recreate a particle scene that could be used to simulate foam.
Experiment Scene Nodes, Making Foam in C4D
In this tutorial we will use a bunch of geometry modifiers with scene nodes and the “Surface Scaled Blue-Noise” node to create a configuration to recreate particles that we can manage and animate, going to create a set-up to recreate a foam in 3d.
We will also learn how to use a hierarchy of object handlers under the geometry modifier to read the children within the node graph.
Article Comments