Don’t miss this interesting tutorial on how to create a procedural effect in Arnold renderer in Maya, a tutorial shared by CGStirk.
In the tutorial, we’ll create custom Mandelbulb procedurals using C++, Python, and the Arnold SDK.
How to render the Mandelbulb Arnold procedural effect in Maya?
Learn how to load custom Arnold procedurals, and more specifically, how to render the standard 3D Mandelbulb fractal in Maya with Arnold (MtoA).
In the tutorial, we will see how to also use some pymel scripts to set custom attributes and animate the procedure to create some interesting fractal rendering.
Animate the Mandelbulb Arnold Procedural (Stand-in) with Maya MtoA
Check out the previous tutorial first:
Let’s animate the phase and offset, choose from four different formulas or by combining a formula with standard Mandelbulb. This creates some really interesting procedural shapes and transitions.
Compiling Custom Arnold Procedurals (Stand-ins) to Make Mandelbulbs with Maya MtoA
0:00 Intro
2:21 Downloading the files
3:50 Setting up a Visual Studio project
7:12 A brief look at the code
11:30 Adding the phase parameter in the Python scripts
16:05 Implementing the phase in the C++ source code
18:42 Compiling the dll and installing it in Maya
19:54 Rendering a sequence
21:20 An overview of my modded dll and scripts
28:42 Examples of the cubic, quadratic, and quintic formulas and various parameters
- Download the Arnold Scene Source (.ass file), library, and custom python scripts here: Download the Arnold Scene Source
- Reference the documentation here: /arnold-sdk/6.0.1.0/
- Procedurals documentation here: /Large Datasets Procedurals/