Hi Guys, The Foundry has released Nuke 11.3 with enhanced workflows to improve artist experience and artist-facing UI updates. Check!
- Greater control and flexibility when managing Live Groups
- New 2D/3D selection modes and UI notifications for bounding boxes
- Up to 6x faster particle simulations and 4x faster particle playback
Nuke 11.3 is available for 64-bit Windows 7 and 10, CentOS 6+ Linux, and macOS 10.12+.
Nuke 11.3 | Live Groups
New functionality offers greater control when managing Live Groups, especially for larger teams and more complex pipelines. Overrides now allow users to maintain user knob values when versioning up a Live Group. New locking functionality introduces an editable and non-editable state in place of the previous “make local” workflow, providing more nuanced control when changes are made. Both of these features introduce new UI indications and additional Python hooks for integration.
Nuke 11.3 | Particle Performance
NukeX’s particle system has been optimized to produce up to 6x faster particle simulations and 4x faster playback of particles in the viewer. In our tests, improvements are seen at any scale, with more improvement in simulations with a higher number of particles. For custom particle plug-in developers, while existing code will still compile, you can take advantage of new APIs to benefit from similar performance gains. See the documentation for full details.
Nuke 11.3 | Timeline Multiview
New Timeline Multiview support means you can now utilize the same multi file workflows that exist in Nuke on the Nuke Studio and Hiero timeline, with support for the %V token on import, an automatic detect views option, new project settings and preferences, create comp and blend tracks support and a ‘split views to tracks’ feature that automatically copies and adds soft effects to the appropriate tracks. There’s also support for full resolution stereo on monitor out to help make review sessions even easier and a new export preset to help with rendering.
Nuke 11.3 | Smart Vectors
A new VectorCornerPin node has been added to the Smart Vector toolset in NukeX. This node uses Smart Vectors to warp a corner-pinned image between keyframes. The user can set keyframes using ‘to’ and ‘from’ knobs, just like in the CornerPin node, but between keyframes the source image will move according to the additional Smart Vector input. This allows users a high level of control to constrain elements in a specific location, while still utilising the power of Smart Vectors to drive the underlying distortion of an element. Using the Vector Corner Pin can reduce the need to create multiple VectorDistort nodes with different reference frames and mix between them.