Let’s take a look at how to improve our camera management in Maya by following these 9 tips from Daryl Obert. We will see in this tutorial how to use the hotkeys to move between the cameras in the scene,...
Yes, you read that right. The American artist Heather Dewey-Hagborg has given life to the experimental project “Stranger Visions” which consists in making 3D reconstructions of faces starting from DNA. The artist collected hair, cigarette butts, chewed gum, and nail...
Let’s take a look at the great work on Iron Man 3, in this Breakdown released by Scanline. In Iron Man3 was responsible for the “House Attack” sequence. This sequence included multiple environments, going to face a wide range of...
Josef Bsharah in this video tutorial, shows us how to use an Edges-Shader in VRayforC4D 1.8. The V-Ray Edges-Shader is a texture map, obtaining the effect similar to the wireframe materials that we find in 3ds Max, allowing rendering in...
Curse Studio’s Dominik Dammelhart explains the basics of using Octane Renderer in Cinema 4D Cinema 4D Rendering Tutorial Cinema 4D / Octane Renderer Basics Tutorial Part I Download file For more free or premium tutorials check my website:Â curse-studio.com Free HDRI:Â hdrlabs.com/sibl/archive.html...
Rafael Grassetti, Sony Computer Entertainment’s Character Modeling Supervisor, talks about his work with ZBrush in this new video from Pixologic. ZBrush UGM Recap: Rafael Grassetti...
In this tutorial released by Nick Campbell of Greyscale Gorilla, we will see how to create a sequence of titles in Cinema 4D, using the metaballs and the dynamics of C4D. Going to use the new global illumination settings in...
Let’s see how to create some impressive wave effects and types in After Effects, using the shape layer, in this new video tutorial created by Premiumbeat. Video Tutorial: Wave Patterns in After Effects ...
The freelancer character design Artist Kaushik Saha shared his Zbrush brush set, ready for download. There are 11 sets of brushes that will help you add details on the clothes of your characters....
Just a quick walkthrough of the workflow for exporting vector displacement maps from zBrush then hooking them up in Renderman. The new material workflow is a lot simpler than it was previously and seems to eliminate UV tearing from what...