Hi 3D Artists, let’s start the week with this cool video tutorial released by the Maxon Training Team, where the Maxon Master Trainer Darrin Frankovitz will show you how to using Quixel with Cinema 4D and Redshift.
How to import Megascans 3d model to Cinema 4D and using in Redshift?
Megascans has thousands of 3D assets, a library of high-resolution 3D models, consistent PBR calibrated surfaces, tileable surfaces, vegetation, imperfections, atlases, decals, and much more, from urban to natural, with hundreds of new assets scanned weekly.
In this video series, you will learn how to use Megascan library 3d elements in Maxon Cinema 4D and using Redshift for the material and final render. These techniques will also work with Unreal, 3DS Max, Maya, Unity, Blender, Houdini, Clarisse, Marmoset, Redshift, V-Ray, and Octane.
Quixel Workflows with Cinema 4D & Redshift (1 of 3)
Session 1 – Intro to Quixel Megascans & Bridge in Cinema 4D
How to model, prepare, and save a simple table to be textured in Quixel mixer using photometric scanned surfaces from around the world, including how to use Bridge and Megascans in Cinema 4D to bring your materials to the next “level”!
Quixel Workflows with Cinema 4D & Redshift (2 of 3)
Session 2 – Texturing a c4d model in Mixer and exporting it to Bridge
How to use Quixel’s “Mixer” with Megascans to create complex realistic materials for your Cinema 4D models which will blow your mind(!), including how you can easily open custom models and realistic materials practically anywhere in the 3D world by clicking on a single button… one button to rule them all! …well not exactly 😉
Quixel Workflows with Cinema 4D & Redshift (3 of 3)
Session 3 – Converting C4D projects to Redshift
How to convert a Cinema 4D scene from the Standard or Physical renderer to Redshift, including some of the features, tips, and gotchas to be aware of!