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Redshift Procedural Techniques Tutorial

In this chapter, you will see step by step how to create a BASIC template for procedural texturing of organic models directly inside the Redshift shader graph.

Redshift 3D Basic Procedural Techniques Intermediate level

This chapter requires an intermediate level of redshift 3D knowledge. So, if you are a beginner, you will have difficulty to follow and understand the workflow process.

Redshift Procedural Techniques Tutorial

As next step, we will create procedural shaders and I will show you the Basic techniques which I’m using very often.
The purpose of this chapter is to explain the basics of procedural shading.

For more advanced techniques, we will cover in Chapter: Advanced Procedural Techniques.

One of the techniques that we are using is vertex selection. We will be covering that in Chapter: Vertex Selections and Fields. So, we will speed up this process to have the optimised length of this chapter. 

This chapter will require a basic understanding of how to work with 3D models after import and node workflow. So if you don’t understand how to correctly use parameters inside the nodes which we are using, or how to correctly import models and correct their scale, please refer to the previous chapters which are explaining all those steps by step in details.
We have a chapter for every single node what we are using in the procedural workflow.


List of chapters: lfodesign.com/redshiftchapters

Download Scan 3D Model link: threedscans.com/crab/dark-finger-reef-crab

HDRI maps: tfmstyle.com/hdri-packs


 

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