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Relighting in Fusion

Chattering about Fusion’s Shader tool. It is also used for Re-Lighting. Relighting is the process of faking lights in a pre-rendered image. But how to get the Bump Information blended with the Screen-Space- Normals and how to use BumpNormals with ScreenSpace Normals for proper results?

Re-Lighting scene in Fusion!

Vito’s tutorial discusses the issues, and walk us through using the Shader Node in Fusion to mix the details of the Bump Normals, with the Screen Space Normals to get the ultimate control over relighting elements in Fusion. This allows you to make sweeping changes to the overall lighting, while still keeping the refined details of the Bump normals.

Fusion 9 Tutorial: Combine Bump with Screen Space Normals?


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