Tracker Marker Removal with the Paint Node in Nuke X

In the world of visual effects, removing tracker markers is an essential technique, especially when working with motion capture or shots that require replacing an actor’s face. In this tutorial by Fredrik Mannerfelt, we will explore an effective method to eliminate markers from an actor’s face using Nuke.

Nuke: Tracker Marker Removal (Paint Node)

Steps for Removing Tracker Markers in Nuke

1) Applying the Tracker to Facial Markers

The first step is to identify and track the movement of the markers on the actress’s face. To do this:

  • Use Nuke’s Tracker node and select tracking points on the markers.
  • Ensure that the tracking is precise and correctly follows the actor’s movements throughout the shot.

2) Creating the Mask with the Roto Node

Once tracking data is obtained, create a mask to isolate the markers to be removed:

  • Add a Roto node and draw an ellipse around each marker present on the face.
  • Adjust the mask shape to cover exactly the area to be eliminated.

3) Applying Tracking to the Mask (Roto)

To ensure the mask follows the actor’s movement:

  • Link the tracking data obtained in the first step to the Roto node.
  • Verify that the mask moves in sync with the markers in every frame of the sequence.

4) Clean Area with the Paint Node

Now we can proceed with the actual removal of the markers:

  • Use the Paint node to clone surrounding skin areas and cover the markers.
  • If necessary, use the frame-by-frame painting method for greater precision.
  • Optimize the result with Grain to recreate the natural texture of the skin and avoid making the area look flat or artificial.

By following these steps, you can effectively remove tracker markers from an actor’s face in Nuke while maintaining the realism of the skin and facial expressions. This workflow is used in professional VFX projects to ensure a clean and credible post-production process.

Watch the full tutorial by Fredrik Mannerfelt to further explore these techniques!