Unreal Engine Getting Started with Entagma

Hi guys don’t miss this new Unreal Engine tutorial series realized by Entagma.
The Entagma’s special guest Matthias Winckelmann talks Unreal Engine, his perspective on realtime in the commercial space, AI design influencers, and what to expect (and what not) from real-time engines in a design context.

You might know Matthias from “Rachael is not real”, an AI design influencer bot that posts daily renderings to instagram.

We’re thrilled he agreed to share a no bullshit intro to what working in Unreal is like.

Matthias has been using Unreal Engine in his personal design process for quite a while now.

Let’s start with Unreal Engine Getting Started series

Unreal Engine Quickstart 01 – Getting Started

Unreal Engine Quickstart 02 – The Camera

Unreal Engine Quickstart 03 – Setting Up The Project

Unreal Engine Quickstart 04 – Importing Megascan Assets

Unreal Engine Quickstart 05 – First Lighting Pass & Post Process Volume

Unreal Engine Quickstart 06 – Cine Camera Actor

Unreal Engine Quickstart 07 – More Light

Unreal Engine Quickstart 08 – Populating The Scene

Unreal Engine Quickstart 09 – Creating Basic Materials

Unreal Engine Quickstart 10 – Raytracing Settings

Unreal Engine Quickstart 11 – Fine Tuning

Unreal Engine Quickstart 12 – The Foliage Tool

Unreal Engine Quickstart 13 – Decals

Unreal Engine Quickstart 14 – Rendering / Export

 

 

 

 

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