Hi guys don’t miss this new Unreal Engine tutorial series realized by Entagma.
The Entagma’s special guest Matthias Winckelmann talks Unreal Engine, his perspective on realtime in the commercial space, AI design influencers, and what to expect (and what not) from real-time engines in a design context.
You might know Matthias from “Rachael is not real”, an AI design influencer bot that posts daily renderings to instagram.
We’re thrilled he agreed to share a no bullshit intro to what working in Unreal is like.
Matthias has been using Unreal Engine in his personal design process for quite a while now.
Let’s start with Unreal Engine Getting Started series
Unreal Engine Quickstart 01 – Getting Started
Unreal Engine Quickstart 02 – The Camera
Unreal Engine Quickstart 03 – Setting Up The Project
Unreal Engine Quickstart 04 – Importing Megascan Assets
Unreal Engine Quickstart 05 – First Lighting Pass & Post Process Volume
Unreal Engine Quickstart 06 – Cine Camera Actor
Unreal Engine Quickstart 07 – More Light
Unreal Engine Quickstart 08 – Populating The Scene
Unreal Engine Quickstart 09 – Creating Basic Materials
Unreal Engine Quickstart 10 – Raytracing Settings
Unreal Engine Quickstart 11 – Fine Tuning
Unreal Engine Quickstart 12 – The Foliage Tool
Unreal Engine Quickstart 13 – Decals
Unreal Engine Quickstart 14 – Rendering / Export