Hi guys, let’s start with the new features of Houdini 18.5. Entagma has released this amazing new tutorial series, an introduction to the new features of Houdini 18.5.
SideFX has released Houdini 18.5, the new release adds new features including new cloth and fluid simulation tools, the Solaris shot layout and look dev toolset are update, new Karma renderer sing GPU engine for rendering in real-time, and game development plugins.
What’s new in Houdini 18.5?
SideFX releases KineFX a new procedural character rigging and motion editing system in Houdini 18.5, for a complete character animation toolset within Houdini, here for more information about the major update: /houdini/
Entagma goes through the new Houdini’s features, testing and introducing Karma renderer engine in this new tutorial series, learn and enjoy it!
New in Houdini 18.5 Pt. 1: Path Deform – Bending Logs
New in Houdini 18.5 Pt. 2: Path Deform – Bending Logs
New in Houdini 18.5 Pt. 3: Vellum Brush – Sculpting & Rendering Fabric
New in Houdini 18.5 Pt. 4: NanoVDB — Setting Up & Rendering Realtime Pyro Sims
New in Houdini 18.5 Pt. 5: Scatter & Align Plus Attribute From Pieces SOPs – The New Workflow
New in Houdini 18.5 Pt. 6: Chain SOP – Building A DNA Strand
New in Houdini 18.5 Pt. 7: Chain SOP & Vellum – Making Motion Graphics
- Turns out Adam Swaab created the original artwork featured in H18.5’s launch presentation: /twitter.com/adamswaab/
- Download Project Files: http://www.entagma.com/downloads/New_In_Houdini_18_5.zip