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VIEW Conference 2013 il Programma

VIEW Conference giunta alla sua quattordicesima edizione, anche questo anno non si smentisce, proponendo un programma ricco e “gustoso” per tutti gli appassionati di Computer Graphics ed Effetti Speciali.

VIEW Conference | 14TH INTERNATIONAL COMPUTER GRAPHICS CONFERENCE
dal 14 al 18 Oct 2013 Torino Incontra, Via Nino Costa 8
http://viewconference.it

>>> Qui il Programma completo della View 2013

 


Roger Guyett

 

ILM Visual Effects Supervisor / Second Unit Director

INTO DARKNESS: SHEDDING LIGHT ON THE VISUAL EFFECTS OF STAR TREK

 


Peter Muyzers

 

Vfx supervisor – Image-Engine

ELYSIUM

 


Marco Carboni

 

Crowd Lead Technical Director, MPC

HOW MPC BUILT A ZOMBIE APOCALYPSE FOR WORLD WAR Z

 


Erik Nash

 

Visual Effects Supervisor, Digital Domain

THE VISUAL EFFECTS OF IRON MAN 3

 


Sandra Karpman

 

Technical Director – Pixar Animation Studios

THE SECRET CAMERA RULES OF PIXAR

 


Parag Havaldar

 

Software Architect – Sony Imageworks

USE OF NATIVE STEREOSCOPY IN MOVIE PRODUCTIONS

 


Jon Karafin

 

Director of Production Technology, RealD

STATE-OF-THE-ART STEREOSCOPIC VFX: CHANGING PERCEPTIONS OF STEREOSCOPY

 


Troy Saliba

 

Supervising Animator Sony Pictures Imageworks

OZ THE GREAT AND POWERFUL

 


Lucia Modesto

 

Character Technical Director Supervisor – PDI/Dreamworks Animation

DREAMWORKS – FACIAL ANIMATION THROUGH TIME

 


Stephan Franck

 

Director – Sony Pictures Animation

THE SMURFS: THE LEGEND OF SMURFY HOLLOW

 


Glenn Entis

 

Co-founder and senior advisor at Vanedge Capital

“MORE LESSONS FROM A CAREER IN DIGITAL MEDIA” OR “THE TALK I WISH I HAD HEARD 36 YEARS AGO”

 


Javier Jimenez

 

Co-Founder and CEO, Mirada

VISUAL STORYTELLING ACROSS MEDIUMS

 


Massimo Guarini

 

President & CEO, Ovosonico

TRADING PLACES: CINEMA & VIDEOGAMES

 


Adam Volker

 

Creative Director, Moonbot Interactive

GAMES AS AN EXPRESSIVE MEDIUM

 


Marco Mazzaglia

 

IT Manager and Video Game Evangelist – Milestone

THIS IS NOT A VIDEO GAME, THIS IS AN EXPERIENCE!

 


Antonio Farina

 

CEO, Reludo

ADVICE FROM AN OLD INDIE DEVELOPER

 


David Misch

 

THE PAIN OF COMEDY: WHY YOUR BODY IS FUNNY

 


David Salesin

 

Adobe Creative Technologies

OBSERVATIONS ON DOING RESEARCH AND ON CREATING SUBLIME USER EXPERIENCES

 


David Moscato

 

CEO Kobalt Entertainment

FROM TALENT TO AUDIENCE

 


Paul Debevec

 

Associate Director, Graphics Research – USC Institute for Creative Technologies

ADVANCES IN ACHIEVING PHOTOREAL DIGITAL ACTORS

 


 

Lastrego & Testa

 

IDENTIKAT: ART BECOMING DIGITAL FOR CHILDREN

 


Yiotis Katsambas

 

FLIX Product Manager at The Foundry and original in-house developer of FLIX at SPI

FLIX: STORYBOARDING THAT’S CHANGING THE CREATIVE PROCESS

 


Max Whitby

 

CEO and founder, Touch Press

DANCING WITH THE MOUSE: CREATING THE APP DISNEY ANIMATED

 


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